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1. Announcement:New player events - Learning EVE from the best - in EVE New Citizens Q&A [original thread]
Um, in what system(s) will this happen?
- by Maximus Tyberius - at 2016.05.09 11:50:03
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2. Announcement:Parallax - General feedback - in EVE Information Portal [original thread]
WHERE THE F U C K IS THE NEW JUKEBOX? I overrided dynamic music, but no jukebox icon appeared...
- by Maximus Tyberius - at 2015.11.03 17:27:19
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3. Sticky:Dev blog: A Glimpse into the Future of Ship Skins - in EVE Information Portal [original thread]
What if I already own an alliastra Incursus for example, do I get a permanent license to paint all my incursi?
- by Maximus Tyberius - at 2015.01.22 04:01:10
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4. Sticky:Dev blog: Quick, give me manual control! - in EVE Information Portal [original thread]
CCP RubberBAND wrote: Caiman Graystock wrote: Noriko Mai wrote: Of course with changeable shortcuts. UP must point your nose down. Please make sure this is taken into account, CCP. Key Bindings can be changed to whatever you find mo...
- by Maximus Tyberius - at 2014.12.12 03:17:42
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5. Sticky:Dev blog: Quick, give me manual control! - in EVE Information Portal [original thread]
Do I have to unlock something first?
- by Maximus Tyberius - at 2014.12.12 03:02:24
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6. Sticky:Dev blog: Quick, give me manual control! - in EVE Information Portal [original thread]
WHY I CANNOT REBIND MY KEYS? when I assign the key the only option I get is cancel......
- by Maximus Tyberius - at 2014.12.12 02:42:57
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7. CODE. disqualified from AT XII - in EVE Alliance Tournament Discussion [original thread]
Khergit Deserters wrote: But... RVB paid CODE. 200bil to throw the fight. No? It has to be true, some CODE. guy was who earnestly believed it was going on and on about it in local. Big money! I never knew those RVB guys were that organized, coh...
- by Maximus Tyberius - at 2014.08.28 19:23:00
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8. CODE. disqualified from AT XII - in EVE Alliance Tournament Discussion [original thread]
It doesn't matter, C.O.D.E. can't stand a fight against REAL PVPers from a wormhole alliance. Just like Goonswarm....
- by Maximus Tyberius - at 2014.08.24 00:09:00
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9. Sticky:[Odyssey 1.1] Tech 1 Industrials, Round 2 - in Player Features and Ideas Discussion [original thread]
Endeavour Starfleet wrote: This "Stupid Tiericide stuff" as you call it has made a bunch of ships in EVE online do more than ship spin and gather dust. This latest change to haulers will make them useable for a good many players and make it so ...
- by Maximus Tyberius - at 2013.06.29 19:26:00
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10. Sticky:[Odyssey 1.1] Tech 1 Industrials, Round 2 - in Player Features and Ideas Discussion [original thread]
Endeavour Starfleet wrote: Maximus Tyberius wrote: Endeavour Starfleet wrote: The Inty 5 needs a completely new role. It needs to get a 25K Gal V bay that does not get affected by cargo expanders or rigs to become a poor mans hauler. I...
- by Maximus Tyberius - at 2013.06.29 19:04:00
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11. Sticky:[Odyssey 1.1] Tech 1 Industrials, Round 2 - in Player Features and Ideas Discussion [original thread]
Endeavour Starfleet wrote: It does not look neat to me. You want to add another ship to the game to change things around when the changes CCP rise has made will be plenty to break the Homogenization. We do not need to add more T1 haulers t...
- by Maximus Tyberius - at 2013.06.29 18:59:00
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12. Sticky:[Odyssey 1.1] Tech 1 Industrials, Round 2 - in Player Features and Ideas Discussion [original thread]
Endeavour Starfleet wrote: The Inty 5 needs a completely new role. It needs to get a 25K Gal V bay that does not get affected by cargo expanders or rigs to become a poor mans hauler. If that change is made it will stop being compared to the ...
- by Maximus Tyberius - at 2013.06.29 18:46:00
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13. Sticky:[Odyssey 1.1] Tech 1 Industrials, Round 2 - in Player Features and Ideas Discussion [original thread]
Thinking it well, what is not broken you don't fix....They never had to do the tiericide at least on industrials, it was good as it was, no artificial flavors just plain: More skill level = more cargo space....Maybe doing it easier and adding some...
- by Maximus Tyberius - at 2013.06.29 18:07:00
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14. Sticky:[Odyssey 1.1] Tech 1 Industrials, Round 2 - in Player Features and Ideas Discussion [original thread]
Maybe someone already proposed this: but anyway To minimize the unequalities, just give Caldari and Amarr at least 1 extra industrial... For caldari this is extremely easy... Reskin the bustard and make it Badger III (as it originally was intend...
- by Maximus Tyberius - at 2013.06.28 18:16:00
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15. [Odyssey 1.1] Tech 1 Industrials - in Player Features and Ideas Discussion [original thread]
Maybe someone already proposed this: but anyway To minimize the unequalities, just give Caldari and Amarr at least 1 extra industrial... For caldari this is extremely easy... Reskin the bustard and make it Badger III (as it originally was intend...
- by Maximus Tyberius - at 2013.06.28 01:37:00
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16. Looking to be apart of something new? Interested in combat? - in Alliance and Corporation Recruitment Center [original thread]
On the SSC corporation, I entered as a Rookie, and I couldn't have found a better place to develop skills and grow as a pilot. The senior members of our Corp. are always willing to answer any doubts you could have. As for our members, We are comra...
- by Maximus Tyberius - at 2009.02.28 05:47:00
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